If you are a fan of story driven JRPGs, I believe that you will find much to like in Arcadia Fallen. Galdra Studios’ Arcadia Fallen allowed me to role-play a fantasy character and shape the game’s storyline through dialogue choices at nearly every turn.Īrcadia Fallen reminded me more of my experience with online forums during the early 2000s where I could create and role-play my own written character into its larger storyline. Yes, I know I will be attacked by the ‘If it doesn’t have turn-based battles and statistical progression it is not a role-playing game” crew for that statement. Remappable Controls: No, this game’s controls are not remappable.The Danish made Arcadia Fallen is a role-playing game, of sorts. Text cannot be resized, and the colors cannot be changed. The game is hardly deserving of a teen rating - the blood splatters that appear when a character gets hit are rendered as paper and don’t look particularly gruesome, there is no real swearing and all the enemies are made out of paper and look non-human.Ĭolorblind Modes: There are no colorblind modes.ĭeaf & Hard of Hearing Gamers: There are a couple of moments that are tough without sound – some button prompts appear offscreen as enemies cast abilities, which is a little challenging on harder difficulties. Parents: According to the ESRB, this game is rated T and contains Blood and Violence. Approximately 12 hours of play were devoted to the single-player mode, and the game was completed. This copy of the game was obtained via publisher and reviewed on the XBO-X. It is currently available on iOS, Mac, PC, PS4, and XBO. Rating: 7 out of 10ĭisclosures: This game is developed by Think Trunk and published by 505 Games. However, players who are new to this style of game or those looking for something on the simpler side would be well-served to check this one out. Players who haven’t been through a dozen of these will likely be far more excited about it than I was - and this really isn’t a knock on the game itself - but after playing so many of these, there isn’t enough to make this one stand out in the genre other than the accessibility and friendliness to newcomers.īook of Demons isn’t likely to hold the attention of hardcore dungeon crawl enthusiasts or those who don’t care for loot-heavy titles like this one. While this design and all of its features are great, I think my real grumble here is that, at the end of the day, Book of Demons is just another dungeon crawler. At every turn, the developer seems to aim for making Book of Demons as accommodating to a beginner as possible, and really benefits from it. Things like visual indicators on the floor to tell a player where they’ve been and whether they’ve fought every monster and collected every reward in that area, pressing a button to be instantly transported to the exit when a floor is cleared out, and being allowed to set the length of a dungeon run based on how much time I want to put in during a session. In addition, there are a lot of details like this to appreciate. However, things never get too complex and in terms of input, the action is limited to two buttons - a nice touch. This system leads to a good amount of flexibility in character build, and I chose defensive abilities that allowed me to take hits and soak up damage, along with a passive that increased the number of enemies I could hit at the same time.Ĭombat gains a bit of complication with enemy types that are immune to attacks until their shields are broken, enemies that can’t be hit too quickly, others that explode when close, or those more easily killed with different types of damage. These slots can hold potions and spells with charges that can be replenished, or passive abilities that ‘lock’ portions of the player’s mana but offer constantly-active effects. The character has three item slots to house potions, spells and passive abilities and the player is free to customize them and expand the number of slots as the game progresses. The player’s character will auto-attack slowly once enemies are in range, and the player can choose to hold down an attack button to speed attacking up. Naturally, the player has to go into a nearby dungeon under the local cathedral and murder everything.īook of Demons is an isometric dungeon crawler in which the player is limited to fixed paths while monsters roam freely. Fortunately Book of Demons eschews my childish obtuseness for accessibility.Īn adventurer (a warrior at first, but a rogue and mage become available later) returns to their town to find a demon causing trouble. I do like a good aesthetic, so I was instantly fond of Book of Demons as its cardboard cut-out look reminded me of playing elaborate, incomprehensible paper games during childhood. WTF Even as a tribute to Diablo, it didn’t need to actually quote it.
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